Harvest Haunt
Type: Possessed Construct
Group: 1d5
As the harvest season winds down and the veils grow thin, different entities can travel between the realms. For some reason they are drawn to scarecrows, perhaps for the same reason scarecrows are built to repel birds. Said entities could be ghosts, spirits, or even demons.
Ghost Possessed Harvest Haunt:
C:55 2x 1d5 Straw Fists or 1x as Weapon and Hoarfrost Breath AP:6* I:45 W:2(15) ES: 2
Hoarfrost Breath: Every other Round one target within Adjacent Range takes a breath of freezing cold air from the ghost haunted scarecrow. 1d10 DMG + 1d5 DMG to Agility.
Spirit Possessed Harvest Haunt
C:55 Branch 1d10 + 2 DMG AP:7* I:45 W:2(15) ES: 3
Fury of Nature: Vines sprout and animate, entwining a target each Round. Strength Test to escape. Small creature swarms are also summoned each Round swarming one target and causing 1d5 DMG each Round until shaken off with successful Agility Test.
Demon Possessed Harvest Haunt
C:55 1x as Weapon + Vile Cacophony AP:8* I:45 W:2(15) ES: 4
Vile Cacophony: Each Round the demon within attacks a target with a silent mental attack. Succeed on a Resolve Save or take 1d5 DMG to Health and subtract 1d10 from Combat until the fight is finished.
*AP is ignored with Demon Bane, Sacred Relic, or Written Prayer Scroll.
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