Monday, October 26, 2026

#24 Gastropod, Giant: 31 Horrors for Ruination Pilgrimage

 Gastropod, Giant

Type: Monstrous Animal
Group: 1

Snails and slugs of incredible size anywhere from 10 to 20 ft tall. Neither are generally hostile and would prefer to be left alone to forage on rotting plant materials. 

Slug:

C:50 1d10 + 4 Blunt DMG + Slime AP:1 I:45 W:4(15)

Slime: When a giant slug is attacked, they produce copious amounts of sticky, toxic, slime. Every Round after the first, a giant slug's AP is increased by 1d5-1 as the slime expands. Anyone attacking will be completely stuck on a Critical Fail to attack. Their armor and weapons take 1d5 DMG per Round. When armor loses all AP, the person wearing takes 1d10 toxic DMG per Round. Anyone succeeding on their Combat Test has a 50% chance of having their weapon stuck to the slug and will need to pass a successful Strength Test to remove it. 

Slime Trail: Gastropods move on a trail of slime and when they're this big the trail is wide. Anyone crossing the trail will need to pass an Agility Test or slip and fall. If they fall see above in Slime for effects. 

Snail: 

C:50 1d10 + 5 Blunt DMG AP:Shell I:65 W:4(15)

Shell: After taking a Wound make Instinct Test. On success, the giant snail pulls into its shell. This incredibly resilient material only takes 1 AP DMG if the DMG is over half possible result, ie. any result 6+ on a 1d10. Weapons that would cause more than 1 AP, only cause 1 AP of DMG. The snail will come out in a half hour with no further attacks or noise.

Slime Trail: Gastropods move on a trail of slime and when they're this big the trail is wide. Anyone crossing the trail will need to pass an Agility Test or slip and fall. If they fall see above in Slime for effects. 




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#24 Gastropod, Giant: 31 Horrors for Ruination Pilgrimage

 Gastropod, Giant Type: Monstrous Animal Group: 1 Snails and slugs of incredible size anywhere from 10 to 20 ft tall. Neither are generally ...