Manarakyn
Type: Demonic Humanoid
Group: 1
Manarakyn are formed when an Aemaalghem demon fuses several people together. Heads grow together into a many eyed, large split mouth and the many limbs organized into a disgusting approximation of a spider made of bodies. The arms and legs become elongated and fingers and toes stretch out and grow gripping hairs so the Manarakyn can climb walls and ceilings and spray a modified saliva that gums up as it is exposed to the air.
C:70 1d10 + 1d10 DMG + Saliva Web AP:3 I:65 W4:(15) ES:3
Many Limbed: Able to attack multiple opponents in a Round. Each 1d10 of DMG can be applied to different targets in Adjacent Range. A Critical Success on Combat Test adds 2 more 1d10 DMG to even more opponents if they're within range.
Spit or Retreat: Every Round Instinct should be rolled. On a successful Instinct Test, Manarakyn will either spit Saliva Web before attacking or climb out of reach into the darkness and wait several rounds to attack again. Health is recovered during this time but Wounds are not.
Saliva Web: Target is hit if they fail an Agility Test. Two successful Strength Tests are needed to rip free (Anyone can roll if they're adjacent).
Exorcism Sucesses: The Aemaalghem demon and bodies are too entwined for separation so successful exorcism rolls do the following:
- 1st success removes Health recovery.
- 2nd prevents Saliva Webbing.
- 3rd prevents Retreat and removes one Wound.
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