Saturday, October 31, 2026

#31 Vampire: 31 Horrors for Ruination Pilgrimage

Vampire

Type: Demonic Monstrous Humanoid
Group: 1

Vampires were created when a powerful demon possessed the blood of a person. Unlike other forms of undead which are moved and inhabited by Manipulator demons, this original demon fused with the blood and is shared via the blood. A newly created vampire is the result of the fusing of demonic blood and the previously living person. It's no longer the person, nor the demonic blood, but a new amalgamation. The vampire is cunning, often vicious, always hungry, and secretive. 

C:80 Bite 1d10 + Vampiric Drain DMG AP:8 I:55 W:5(11) ES:5

Immunity: 5 AP ignored if hit with consecrated weapon. 

Transform: When taking a Wound, the Vampire may decide to retreat by transforming into a large leech, a vampire bat, a cloud of mist, or a wolf. Make an Instinct Test with a success indicating a retreat. 

Vampiric Drain: 1d10 Strength and 1d5 Body are drained as well as the Health DMG above. If either one reaches 0 victim collapses and cannot rise until after combat. If both scores reach 0 victim dies and will rise again in 1d5 days as a vampire. 

Vampiric Healing: 1d5 + 1 Health gained per Round. Wounds are not recovered during combat but may heal afterward. 

#30 Wraith: 31 Horrors for Ruination Pilgrimage

 Wraith

Type: Spirit
Group: 1d5
Environment: Old tombs and graveyards. 

A foul ghost of malevolence, appearing as a gaunt person cloaked in grave shrouds with insubstantial legs. Unlike many ghosts, wraiths can inflict physical damage upon their opponents. 

C:65 Freezing Claws 2d5 + 2 DMG AP:9 I:50 W:2(14)

Death Aura: The cold aura of death radiates from wraiths. 1d5 DMG to Health and Strength to all within Adjacent Range. 

Stench of Death: Wraiths smell like rotting bodies. When first encountered Body Saves must be successful or the next Round is spent vomiting from the stench. 






Friday, October 30, 2026

#29 Mummified Dead: 31 Horrors for Ruination Pilgrimage

 Mummified Dead

Type: Demonic Corpse
Group: 1

A corpse preserved in the ancient way through forgotten means and sacred ritual long lost. Dried flesh and bone, bound in linen, controlled by a malevolent spirt or demon, these silent and steady stalkers spread fear and disease. 

C:70 Dead Fist 1d10 + 2 DMG + Burning Eyes AP:8 I:55 W:4(15) ES:4

Ancient Diseases: If hit, victim must succeed on a Body Save or gain a random disease (Rulebook pg. xx).

Burning Eyes: One target must succeed on a Fear Save or lose 1d5 Resolve until the next day. 

Dread Presence: All within Adjacent Range must succeed on Resolve Test or Combat is (D) next Round. 








Thursday, October 29, 2026

#28 Construct, Flesh/Corpse: 31 Horrors for Ruination Pilgrimage

 Construct, Flesh/Corpse

Type: Monstrous Humanoid 
Group: 1

A being made from the stitched together body parts of various people and brought to life by different means. This construct, considered to be made with darker scientific knowledge, can sometimes skirt the line between science and necromancy. Occasionally these constructs can be inhabited by powerful Manipulator demons which makes them much more dangerous. 

C: 50 1d10 + 3 DMG Fists AP:3 I:25 W:4(10) 

Pyrophobic: If fire is nearby or seen, constructs must succeed on an Instinct Test to attack. 

Rage: With every Wound lost, +10 is added to Combat and + 1 to DMG. 



#27 Werewolf: 31 Horrors for Ruination Pilgrimage

Werewolf

Type: Monstrous Humanoid
Group: 1

An affliction wherein a wild spirit possesses a person giving them the ability to turn into a beast of the wilderness. This change is usually associated with the full moon. 

C:75 Claws 1d10 DMG and Bite 1d10 DMG + Infection AP:7 I:50 W:3(15) ES:3

Bleed (2): From both Claw and Bite attacks.

Healing: 1d5 Health restored each Round. 

Infection: Possible passing of possession with bite. 

Resistance: Silver or a consecrated weapon will ignore 5 AP. 






Tuesday, October 27, 2026

#26 Vampire, Bestial: 31 Horrors for Ruination Pilgrimage

 Vampire, Bestial

Type: Demonic Monstrous Humanoid
Group: 1d5-1

Ever thirsty for blood, hungry for flesh, trapped between the monster it has become, the person it once was, and the demon living in its blood screaming for more, these vampires are rage personified. Looking like hulking man-shape with bat and wolf features mashed together, and often with the intelligence of its more beastly features. 

C:75 Bite 1d10 + 3 DMG AP:7 I:55 W:3(15) ES:3

Immunity: 5 AP ignored if hit with consecrated weapon. 

Vampiric Healing: 1d5 + 1 Health gained per Round. Wounds are not recovered during combat but may heal afterward. 




#25 Harvest Haunt: 31 Horrors for Ruination Pilgrimage

 Harvest Haunt

Type: Possessed Construct
Group: 1d5

As the harvest season winds down and the veils grow thin, different entities can travel between the realms. For some reason they are drawn to scarecrows, perhaps for the same reason scarecrows are built to repel birds. Said entities could be ghosts, spirits, or even demons. 

Ghost Possessed Harvest Haunt:

C:55 2x 1d5 Straw Fists or 1x as Weapon and Hoarfrost Breath AP:6* I:45 W:2(15) ES: 2

Hoarfrost Breath: Every other Round one target within Adjacent Range takes a breath of freezing cold air from the ghost haunted scarecrow. 1d10 DMG + 1d5 DMG to Agility. 

Spirit Possessed Harvest Haunt

C:55 Branch 1d10 + 2 DMG AP:7* I:45 W:2(15) ES: 3

Fury of Nature: Vines sprout and animate, entwining a target each Round. Strength Test to escape. Small creature swarms are also summoned each Round swarming one target and causing 1d5 DMG each Round until shaken off with successful Agility Test. 

Demon Possessed Harvest Haunt

C:55 1x as Weapon + Vile Cacophony AP:8* I:45 W:2(15) ES: 4

Vile Cacophony: Each Round the demon within attacks a target with a silent mental attack. Succeed on a Resolve Save or take 1d5 DMG to Health and subtract 1d10 from Combat until the fight is finished. 

*AP is ignored with Demon Bane, Sacred Relic, or Written Prayer Scroll. 









#31 Vampire: 31 Horrors for Ruination Pilgrimage

Vampire Type: Demonic Monstrous Humanoid Group: 1 Vampires were created when a powerful demon possessed the blood of a person. Unlike other ...