31 Horrific Additions to Ruination Pilgrimage
A
couple days ago I had an idea. In 2020 I did a ghostly Advent calendar blogging thing. It was kind of meant to channel that Victorian
Christmas ghost story tradition. Each ghost had OSE stats probably
because I had just come off writing Plangent Mage.
The
next year I bundled it up and it became the zine, 25 Apparitions,
Spirits, and Hauntings, and was stated out for OSE and DCC. I
have a TON of love for Dungeon Crawl Classics since being introduced
to the system. It also got me into writing more and publishing stuff.
I
still have some physical copies of that zine because I printed a shit
ton. I've been wanting to add to the Bestiary of Ruination or a demon
book for Ruination Pilgrimage for some time.
I
started thinking I should do it in December. A couple days ago I
thought, that's dumb and doesn't make sense. There's no tradition of
demons and monsters during Christmas except of course rampant
commercialism, etc. Then I was like, duh. Do it for Halloween. and
here it is the 3rd already.
Anyway,
I'm doing it. That's all. 31 new monsters for Ruination Pilgrimage. New animals, people, monsters, and demons. We'll see what happens.
#1: Eel of Myriad Eyes
Type: Monstrous Animal
A slimy, grotesque, freshwater creature attaining lengths up to 25 ft. Thick black-brown skin blends perfectly with turbulent, muddy waters. The head is bulbus and semi-translucent showing a human-like skull underneath sporting deep, empty eye sockets, and a mouth filled with multiple rows of large human teeth. It is covered with many blinking eyes along both laterally flattened sides; eyes that look as if they've been stolen from all the other animals from land and water.
C:65 Bite 1d10 + Size DMG AP:4 I:80 W:Size(15)
All Seeing: Eels of Myriad Eyes are never surprised and will attack first. (An Agility Test for Initiative is still rolled)
Horrific: A Sanity Save is needed when the party members realize the eyes aren't just a pattern or coloration. Those who fail the save miss their next combat turn.
Slimy: Any attempt to grapple or seize an eel is rolled with (D).
Size: Steward rolls a 1d5 to determine size with the result adding 5 ft to the size and +DMG and W of the same number, ie. the result of 1 adds 5 ft, +1 DMG and W:1 whereas a result of 3 would make the eel 15 ft long and adds +3 DMG and W:3. (Steward may overrule the die result if it doesn't make sense to have a 25ft long eel in a small pond or creek)