Wraith
Type: Spirit
Group: 1d5
Environment: Old tombs and graveyards.
A foul ghost of malevolence, appearing as a gaunt person cloaked in grave shrouds with insubstantial legs. Unlike many ghosts, wraiths can inflict physical damage upon their opponents.
C:65 Freezing Claws 2d5 + 2 DMG AP:9 I:50 W:2(14)
Death Aura: The cold aura of death radiates from wraiths. 1d5 DMG to Health and Strength to all within Adjacent Range.
Stench of Death: Wraiths smell like rotting bodies. When first encountered Body Saves must be successful or the next Round is spent vomiting from the stench.
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