Scorpion, Large
Type: Monstrous Animal
Group: 1d5
A dark red scorpion with black claws and a bright orange stinger. The whole beast is 6-7 ft long with the stinger nearly 8 ft in the air.
C:65 Claw 2 x 1d5+2 DMG or Stinger 1d10 DMG + Stinger AP:5 I:45 W:3(11)
Stinger: A success on Instinct Test and scorpion attacks with venomous stinger. If DMG is enough to go through AP and deal DMG, the scorpion injects venom which will cause a Wound if a Body Save is not successful.
Retreat: After scorpion takes a Wound, if an Instinct Test is successful, they retreat but use their tail to continue attacking at (D).
Swarm: Roll 1d100 to see if one of the scorpion is carrying babies (60% chance). If that scorpion takes a melee hit its offspring will swarm up the arm of the attacker forcing a Fear Save. The swarm will do a collective 1d5-1 DMG ignoring AP each Round until removed from target's body.
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