Werewolf
Type: Monstrous Humanoid
Group: 1
An affliction wherein a wild spirit possesses a person giving them the ability to turn into a beast of the wilderness. This change is usually associated with the full moon.
C:75 Claws 1d10 DMG and Bite 1d10 DMG + Infection AP:7 I:50 W:3(15) ES:3
Bleed (2): From both Claw and Bite attacks.
Healing: 1d5 Health restored each Round.
Infection: Possible passing of possession with bite.
Resistance: Silver or a consecrated weapon will ignore 5 AP.
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