Thursday, December 10, 2020

Advent Ghost #9: Ethereal Projector

Ethereal Projectors are the ghosts of thieves who were betrayed during a job, backstabbed, and left at the scene. They haunt the location of their death and can't move more than 300 yards from the exact place of bleeding out. This death spot is marked by a dark, blood stain. Ethereal Projectors, when first encountered, will be standing in the puddle, with their back to whomever approaches (even if multiple people approach from different directions). A single, random target is backstabbed by a ghostly hand and knife appearing right behind them. 

Ethereal Projectors, after this first sneak attack, will turn and yell about their betrayal. If, a favorable reaction is rolled (or decided upon), the Projector can be convinced these people didn't betray them, and will even trade a hidden treasure location if the party agrees to help the ghost get a form of justice. (This can be killing their murderer, taking proof of the killing to someone in power, or selling out their murderer to a superior, etc.)

These minor ghosts have the skills of 4th level thief and will attempt to climb walls, hide in shadows, pick pockets, etc. 

AC 4 [15] HD 4 (17 hp), Att 1 × backstab (2d6), THAC0 15 [+4], MV 120' (40’), SV D13 W14 P13 B16 S15 (Thief 4), ML 12, AL Chaotic, XP 50, NA 1 (1), TT NA

  • Undead: Make no noise until attacking. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading.

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