Watcher in the Mirror
These ghosts can only manifest as a reflection which they use as a means of torture. Until they are defeated, a Watcher in the Mirror will appear behind the victim in every pool of water, polished armor, and any other reflective surface. This leads to jumpiness, lack of sleep, and maybe even longer psychological issues. Watchers occasionally have the means to kick, push, or pinch the person they're haunting, adding to the psychological toll.
Watchers in the Mirror usually attach themselves to a victim and slowly wear them down over weeks. If the haunted is at the top of a stairs, or trying to do something carefully, a Watcher will try to push, or distract them to cause falling down or failing at whatever task the haunted is trying to accomplish.
AC 4 [15] HD 1** (4 hp), Att 1 × fist (1d4 + drain), THAC0 18 [+1], MV 90 (30’), SV D12 W13 P14 B15 S16 (2), ML 12, AL Chaotic, XP 16, NA 1 (1), TT K
- Undead: Make no noise until attacking. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading.
- Only appears in reflections requiring a mirror or other surface to hit them.
- Mundane weapon immunity: Requires a silver or magical weapon to cause damage to a Watcher in the Mirror.
- Drain: with a successful hit the Watcher drains 1d3 points of Charisma. If the target is reduced to 0 Charisma, their spirit will become a Watcher in the Mirror.
- When defeated in battle the above treasure appears in the pockets of the PC who had been haunted.
- Rotting face
- Spectral face
- Beautiful face with blood running down
- Exaggerated comical features
- Bestial, snarling face
- The face of a loved one now gone
- 80%
- 60%
- 50%
- 25%
- 10%
- 5%
- Whispers in the ear
- Shoving
- Pinch
- Covering eyes
- Slap
- Loud, disembodied laughter
- Singing off key
- Crying
- Tripping
- Bumping arms/legs
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