Monday, December 7, 2020

Advent Ghost #6: Booming Blob

 In Forgotten Rites of the Moldering Dead I (along with the assistance of my contributors) wrote tables to generate different aspects of ghosts or a haunting. For the 6th Advent Ghost I thought I'd lean on some of the tables to whip something unique up. 

Many of the tables in the ghost section make ghosts more than just an enemy to fight. They usually want something and are trapped in the world of the living until they get it. This can turn the encounter into something more interesting than just combat. Dungeon Crawl Classics already has tables in the ghost section to help with this. I've just added my own spin.

Results for Advent Ghost #6

(Forced) Ghostly Appearance: Black Blob
Ghostly Attacks: Screaming or other loud noise causing disorientation or confusion
Earthly Remains: An eyeball
Ghostly Desires: To recover a lost treasure
How do they cause fear: By possessing people
Ghostly Rewards: Location of a magical weapon

Leaving us with:

Advent Ghost #6: Booming Blob

A floating black blob, constantly bubbling and shifting between a person, and explosion of black, and then a grotesque mass of twisted parts. They can speak normally and will communicate if a favorable reaction is rolled. They can also create the sound of an explosion so loud it rattles the concentration of anyone nearby. If vanquished in combat, they will return within 1d8 days unless the one remaining mortal piece of them, an eye, is found and destroyed. 

A Booming Blob desires, and is haunting a location, because of the loss of a treasure dear to them (probably in the alchemical or magical explosion that killed them). If PCs can locate the Blob's treasure, it will reward them with the location of a magical weapon, and then move on from the living world. 

AC 3 [16] HD 6+2** (34hp), Att 1 × touch (1d8) or sonic boom, or possession, THAC0 13[+6], MV 90' (30’), SV D10 W11 P12 B13 S14 (6), ML 11, AL Chaotic, XP 950, NA 1 (1), TT NA

  • Undead: Make no noise until attacking. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading.
  • Mundane weapon immunity: Can only be damaged with silver or magical weapons.
  • Sonic Boom: All within 300' must save vs spells or become temporarily deafened (1d4+1 turns) and disorientated and will 1) drop their weapon, 2) walk in the opposite direction, 3) sit down and stare, 4) attack other party members.
  • Possession: A single target must make a Willpower check or become possessed. The oily, black blob enters through the eyes, nose, and mouth. The blob will remain until a successful Willpower check is made and is vomited out. While the blob is possessing the target, it will try to 1) run to a different location, 2) attack other party members, 3) pretend they are not possessed.



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