Friday, December 18, 2020

Advent Ghost #13: Expired Entanglement

Yeah, I'm really behind on these! I had to circle back to another writing project, and it took up much of my attentions. I'll try to catch up, and I might have a guest entry coming up. 

Expired Entanglement

Sometimes, upon death, a body doesn't "give up the ghost," and these strange conjoined undead keep walking the living lands. The ghostly form can be seen trying to twist from the rotting body, while tugging the shambling corpse along. 

Essentially these are two enemies and two targets, and they attack (and may be attacked) separately.

Corpse of Expired Entanglement

AC 7 [12] HD 3+2 (19 hp), Att 1 × weapon (1d8 or by weapon), THAC0 16 [+3], MV 90' (30’), SV D12 W13 P14 B15 S16 (3), ML 12, AL Chaotic, XP 50, NA 1d4 (1d4), TT NA

  • If the corpse reaches 0 hp, roll the Monster Reaction Roll again. On a 6+ the ghost will be released and fade away.
  • Undead: Make no noise until attacking. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading.

Ghost of Expired Entanglement

AC 3 [16] HD 4* (18hp), Att 1 × touch (1d8), THAC0 16 [+3], MV 120' (40’), SV D10 W11 P12 B13 S14 (4), ML 11, AL Chaotic, XP 125, NA 1d4 (1d4), TT NA

  • Undead: Make no noise until attacking. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading.
  • Mundane weapon immunity: Can only be damaged with silver or magical weapons.
  • If the spirit reaches 0 hp, the corpse will be released and collapse.

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