Saturday, December 19, 2020

Advent Ghost #15: Weapon Wraith

Weapon Wraith

Often a great warrior, dying with their favorite weapon in hand, becomes a Weapon Wraith. These spirits manifest as an independent, floating weapon. During combat the rest of the disembodied wraith will start to appear as a wispy, black funeral shroud if the area around the weapon is specifically attacked by a character (stated by the player) or area effect damage. With each hit landed in this manner, more of the body appears and the AC is adjusted as it grows easier to hit. If the just the weapon is attacked, the wraith doesn’t appear and the AC doesn’t change.

The weapon clatters to the ground when the wraith is defeated. It functions as a +1 magic weapon against the living for the next 1d6 weeks. After the allotted time, the next time the weapon is used in combat it turns into a black tendril of smoke and dissipates. 

Body part reappearing/adjusted AC
1st hit:     Right arm    +1  [-1]
2nd hit:    Torso           +2 [-2]
3rd hit:     Head           +3 [-3]     
4th hit:     Left arm      +4 [-4]

What weapon?
1-2 Short Sword
3-4 Hand Axe
5-6 Spear
7-8 Mace
9-10 Halberd
11-12 Battle Axe
13-20 Long Sword

AC 3 [16] HD 4+1* (22hp), Att 1 × weapon (1d6 or by weapon), THAC0 15 [+4], MV 120' (40’), SV D10 W11 P12 B13 S14 (Fighter 4), ML 9, AL Chaotic, XP 200, NA 1 (1), TT NA
  • Undead: Make no noise until attacking. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading.
  • Mundane weapon immunity: Can only be damaged with silver or magical weapons.
  • Damage Reduction: Takes half damage from silver weapons.


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